Jan 30, 2009, 11:51 AM // 11:51
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#1
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Krytan Explorer
Join Date: Dec 2008
Location: Above you.
Profession: Mo/W
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New hero command: Don't move.
I'm gonna keep this pretty straight to the point...
Heroes kite like chickens with their heads cut off, most of the times to a player's dismay. So, it'd be nice to have a command to make them stop running around like idiots and stay put.
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Jan 30, 2009, 12:30 PM // 12:30
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#2
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Netherlands
Profession: E/
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Good idea. Not only do they kite like headless chickens, they also go crazy in any kind of AOE (like the low dmg Ignite Arrows from Charr Seekers for example). Making them stand still would be nice ...
Last edited by Trx; Jan 30, 2009 at 12:32 PM // 12:32..
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Jan 30, 2009, 12:40 PM // 12:40
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#3
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Academy Page
Join Date: Sep 2007
Location: England
Guild: black wolf pirates [awoo]
Profession: A/
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this is a great idea, wouldn't help with henchies but heroes not kiting would be great.
/signed
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Jan 30, 2009, 12:41 PM // 12:41
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#4
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Academy Page
Join Date: Aug 2008
Profession: W/E
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Oh man, tell me about it. If you have ever played Hero Battles it always happens. I'll flag my hero then it will run to the other side of the map to remove bleeding from a teammate..which, ofcourse, looses me the game.
As for kiting out of AoE, I think its kinda nice. How anoying would it be if you always had to watch where your heros were positioned and have to flag them from side to side of the map non-stop.
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Jan 30, 2009, 12:42 PM // 12:42
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#5
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Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
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Great idea, and for AoE dmg, they should just move outside and then stay put. Its annoying during AoE dmg, most of the time they just kite like hell and then run into an un-aggroed mob, or just stop casting just to run around lol.
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Jan 30, 2009, 12:55 PM // 12:55
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#6
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Academy Page
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It'd be nice for when my Eles set up wards, then proceed to run out of them in order to run away from mobs. Seriously. Stay put, that's why I flagged you inside the ward.
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Jan 30, 2009, 01:01 PM // 13:01
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#7
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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uuuuuuuuuuuuuuuuuuhhhhhhhhhhhh
This already exists I though. It's called using the singular flag. At least my hero doesn't move when flagged. Only issue is when they then get hit by AoE (I mean constant AoE that they should then move out of, not single hit AoE) - I need to flag for them to move.
Or am I missing the point here?
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Jan 30, 2009, 01:06 PM // 13:06
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#8
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Krytan Explorer
Join Date: Jul 2006
Location: Växjö, Sweden
Guild: Stop Stealing [agro]
Profession: Mo/
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they still kite shitloads when flagged alone, and yea there are times when you just want them to stay put
so /signed , real good idea for once
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Jan 30, 2009, 02:04 PM // 14:04
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#9
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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/signed
Just H/H'ed my way through Slaver's and it's a pain flagging them in a ward and instead they go runnning around out of it's bondries aggroing everything in sight. This applys pretty much everywhere, if I flag them in one place it's because I want them to stay there, not run around like I didn't.
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Jan 30, 2009, 02:40 PM // 14:40
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#10
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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/signed
HB is a joke and would stay a joke, but at least it could improve general play a little.
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Jan 30, 2009, 05:14 PM // 17:14
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#11
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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/signed
xandra likes to use castration signet on people who are the other side of the map far too much for my liking.
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Jan 30, 2009, 05:39 PM // 17:39
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#12
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Just because they're flagged doesn't mean they won't run retarded amounts away from the flag. I've seen Dunkoro run at least an entire aggro bubble away from his flag to try and heal me when I flag him and a MM to defend a side of the Dzagonur Bastion mission.
Since I refuse to do HB, I probably don't fully understand why it's necessary, but I can certainly understand why people would want this. I'll give it the /sign.
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Jan 30, 2009, 05:42 PM // 17:42
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#13
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Desert Nomad
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They also like to go remove conditions when I'm miles away.
And while u are at it add a spread formation button. Nothing like canceling the flags and see a nice ball tight ball of heroes arriving and dying to energy surge.
/signed
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Jan 30, 2009, 05:47 PM // 17:47
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#14
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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/signed
Very good idea.
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Jan 30, 2009, 05:50 PM // 17:50
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#15
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Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
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/singed
Stand still you crazy SOBs! I put the flag there for a reason
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Jan 30, 2009, 09:23 PM // 21:23
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#16
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Lion's Arch Merchant
Join Date: May 2006
Location: Awesometon.
Guild: Ministry of Fate [MoF]
Profession: W/
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Quote:
Originally Posted by jiggles
xandra likes to use castration signet on people who are the other side of the map far too much for my liking.
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I'd use this on all my heroes for constantly running away from where I told them to go . On topic, this is a simple idea, and surely not that hard to input into the game. If you can make them go to a specific spot, then you should be able to make them stay there too, so /signed. And /signed for this too:
Quote:
Originally Posted by Improvavel
And while u are at it add a spread formation button. Nothing like canceling the flags and see a nice tight ball of heroes arriving and dying to energy surge.
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Jan 30, 2009, 09:47 PM // 21:47
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#17
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Krytan Explorer
Join Date: Jan 2007
Profession: W/
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this already exists..its called using human players.
i like the idea. when it comes to issues with hereos this is a main one.
/signed
id also like to see hereos stop runing in to targets if they're on attack but flagged back.
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Jan 31, 2009, 12:10 PM // 12:10
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#18
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Forge Runner
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Put them on guard and they dont kite whats the problem?
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Jan 31, 2009, 12:30 PM // 12:30
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#19
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by Lourens
Put them on guard and they dont kite whats the problem?
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You don't even know how wrong you are...
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Jan 31, 2009, 12:53 PM // 12:53
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#20
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Forge Runner
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Quote:
Originally Posted by Dmitri3
You don't even know how wrong you are...
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I dont even know how right i am , back to the topic unequip the weapons and put ehm on guard so they dont attack kite or move
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